how: SPR = stack ÷ pot; per-street fraction f = ((1+2·SPR)^(1/N) − 1) ÷ 2. Bet f% of pot each street.
Bet 82.3% pot / street
SPR 3.0 · first bet 8.2
06
Bluff Break-Even / Fold Equity
how: pure-bluff FE = bet ÷ (pot+bet). With equity when called E, required fold % = (B − E(P+2B)) ÷ (P+B − E(P+2B)).
They must fold ≥ 39.8%
07
Implied Odds
how: extra you must win later = call ÷ equity − (pot + call). Pot already includes their bet.
Win ≥ 0 more
0.0× the call, on later streets
08
ICM Equity · tournament tool
how: Malmuth-Harville. P(1st)=stack÷total, then recurse over the rest for each lower place. Cash-game players can ignore — this is for MTT/SNG final tables. Up to 9 stacks.
$EV per stack
09
Range vs Range Equity · study tool
how: Monte-Carlo. Expands ranges into combos, deals the remaining board many times, evaluates 7-card hands. Not instant — run it while studying, not in-game. Syntax: pairs AA, suited AKs, offsuit AKo, both AK, or exact AhKd; comma-separated.
Hero —
Villain — · Tie —
Tap “Run”. Defaults to 40,000 trials; results vary ±~0.5% run-to-run (Monte-Carlo variance).
10
Blockers / Combos · study tool
how: enumerates every villain 2-card combo (deck − your 2 − board), classifies each on the board (value / draw / marginal / air), and measures how YOUR exact cards remove (block) each category. Bluff: block their value + unblock folds · Thin value: don't block worse calls. Cards: Ah Qs style, space/comma-sep.